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War & Sakura

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Pitch

In the past, the Viridian continent was united for the most part under the Aequan banner, but the decline of the empire led to the emergence of many states. The continent has been plunged into civil war pending the emergence of a powerful state capable of reunifying it in its entirety. You play as one of those states, competing through war, diplomacy and battle, but also skillfully managing your commanders and provinces.

Gameplay Video

Origin

In May (2019), I played Sengoku Rance, an adult game but with an amazing original approach to turn-base strategy. I tried to imagine how I could re-appropriate these innovations to make another game and start doing a prototype on Unity. My 2019 summer was unfortunately internship-free, so I decided to try to compensate it by doing a full game by myself, and I improved my quick prototype to a more complete game in 3 months.

Solo Project

What I did

To simplify, I mainly did 3 different things:

Game Design, Prototyping, System/Content Design.

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First I clearly envision what the Game Design should be. I tried to predict what the game really needed and what it would potentially lack. I listed all the features I wanted to make the game appealing. I also did a core game loop.

 

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The main challenge of this game was to not depend on any programmers, and it had been a long time since I'd embarked on such an important journey in programming. To give a sense of the length of the C# source code, it was 13000 lines long with more than 50 different classes and subclasses.
It included features like a turn-based strategy game with AI, a saving system, a whole battle system, an improvement of character system, diplomacy management, and a game map representation. I also made all the game art of this game aside from character faces which were made on RPG Maker generator.

2020-01-21 21_13_26-War and Sakura - Mic

When the skeleton of the prototype was completed, content had to be developed. As the game is based on characters close to an RPG, it was necessary to create them all 1 by 1 with a unique intention. To make the battles interesting I had to create dozens and dozens of different attacks and skills.

2020-01-21 21_12_37-War and Sakura - Mic

Post-Mortem

The final result was relatively satisfactory. The game works well with no bugs, the gameplay loop works pretty well and if I had had some real Game Art to make the game even more attractive it might have worked well in a certain niche.
I'm glad I managed to finish this game on my own, because I hadn't worked solo for quite some time and I wanted to see how far I was able to go without a team, especially in programming.

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