top of page

Dwarf Inc.

- Game Jam-

Ludum 48 "Deeper and deeper" (72h)

“Hey Boric, how deep do you think you can dig?”

It goes without say that dwarves have business sense, and the bet to dig deeper and deeper might as well be the basis for a whole company… Dwarf Inc.!!

Manage your dwarves, and get as deep as you can, but beware of the dangers of the underground world!

Idle/Management dwarf mining game.

I worked as Game Designer and Prototyper (team of 2 people).

Umi no Oto

- Visual Novel-

Umi no Oto has been in my active projects since August 2019. If Iron & Rust had more sci-fi issues like robotics and time travel, this project focuses more on a dating sim on a human level, exploring more human dramas (depression, fear of growing up, loss of dreams or loved ones).
In modern Japan, a high school student finds himself forced to spend his summer holidays in a lost village on the coast, trying to kill time he ends up getting closer to different girls, exploring their turmoils as well as his own troubles.

We are 3 on the working of this one, but I remain the main writer.

The Destroyer

- Audio Drama (fr) -

The Destroyer is an SF French Audio Drama, made in 3 monthsvery well received by the community and awarded.

It's a story depicting the methodical extermination of humanity by the Galactic Confederation and the survivors' resistance against this cruel fate, while also following plots taking place inside the Confederation itself.

I was responsible for the scenario and the script.

Code Geass 1936

- Mod -

Code Geass 1936 was my favorite occupation when I felt like going back to my oldest passion: modding. This is a mod adapting the anime of the same name for the game Heart of Iron IV.

I added a brand new type of unit, the Knightmare Frame, a kind of ultra-mobile tank, completely changing the military meta, as well as a whole alternative world with events and focus trees. It has a relatively large community and has been updated regularly from May 2017 to December 2020.

It was predominantly a solo project.

Kontakto

- Game Jam -

Kontakto was made in 48h for  the Global Game Jam. We were a team of 2 people. 

It's a game about encountering different alien intelligences. The player has to discover how to speak with basic concepts to describe his intention and communicate with the alien. This discussion can bring peace, trade or war depending on the understanding of each other.

Special attention was paid to the making of this system, which attempts to create elements of a universal language.

Res Belli

- Manga -

Res Belli is a manga written by myself and illustrated by Clément Nguyen, still at the concept stage.

The story follows Alaric, a young king full of talent and ambition who discovers a rival as talented as him, with whom he will plunge the continent of Term into fire and blood, with an intrigue full of low blows, military strategy and the unexpected reversal of one's destiny.

The story also focuses on 2 sisters enlisted in the 2 rival armies who will discover the glories and horrors of the battlefield and organized looting.

Shingeki no Nami

- Game Jam -

Shingeki no Nami was made in 48h for the Global Game Jam. We were a team of 6 people. 

It's a tower defense game made with the smartphone screen ratio and one-touch input constraint.

Defend your planet against the waves of aliens who want to crush it! You need to build more cities and improve them to gain more production, but that's the very same city that the aliens want to destroy. You need to survive as long as possible.

I worked as a Game Designer and was the only Prototyper.

bottom of page