2019-22
Unity
Solo
Team (5)
Game Design - System Design
A management game that allows players to develop their civilization through the ages from the paleolithic to the modern era. Each aspect of society is segmented as an “atom of civilization” in a nodal system in which every small action causes a huge butterfly effect.

Solo
Game Maker
2018-19
Game Design - Level Design
An Indie Game in the spirit of retro platformers. The player has the power to invert voids and blocks with Tetris-like shapes to navigate in the levels. 4 different worlds, 28 levels and 5 bosses.
Team (5)
Team (4)
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Team (5)
Robot'em Up
Team (8)
Unity
2019-20
Level Design - Game Design
With a friend, play as 2 reckless newborn robots ready to face any challenge. Using your combined energy source as a ball, throw and dunk it at the robot guardians to progress through their secret city.
Team (5)
Solo
Unity
2019
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Game Design - Prototyping C#
Turn-based strategy/tactical game inspired by Sengoku Rance. You need to macro-manage a country (diplomacy, development) and micro-manage your commanders and their battles. I prototyped everything in 3 months.
2019
Unity
Solo
Color Squid
Team (4)
Game Design - Prototyping C#
Hyper-Casual mobile game made in 1 week in a partnership with Voodoo (with a market test). A "dot-to-dot to make a colorful drawing" game.
Team (4)
Team (2)
Ren'Py
2015-18
Main Writer
Indie Sci-Fi/Thriller Visual Novel self-published on Itch.io, originally written in French and fully translated to English with a non-linear plot (time travel).

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